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AI Insights · Timothy · July 2021

Top Down Games on Android in the Middle East: Q2 2021 Performance

Discover the performance trends of the top 5 top-down games on the Android platform in the Middle East during Q2 2021, including insights on downloads, revenue, and active users.

Top Down Games on Android in the Middle East: Q2 2021 Performance

In Q2 2021, the top 5 top-down games on the Android platform in the Middle East exhibited varying trends in downloads, revenue, and active users. This analysis provides a detailed look at the performance of these games, with data sourced from Sensor Tower.

Yalla Ludo - Ludo&Domino saw a fluctuating yet significant revenue stream, peaking at approximately $287K in the first week of April and maintaining figures around $270K towards the end of June. Weekly downloads for the game showed an upward trend from early April, reaching around 65K by mid-June. Meanwhile, weekly active users (WAU) hovered between 500K and 600K, ending the quarter at about 554K.

Brawl Stars from Supercell experienced notable revenue spikes, particularly in the last week of June where it peaked at roughly $219K. Weekly downloads, however, showed a downward trend from around 44K at the start of the quarter to approximately 24K by the end of June. The game’s WAU remained relatively stable, averaging around 650K to 680K throughout the quarter.

Mobile Legends: Bang Bang demonstrated steady revenue growth, with significant peaks in late April and early June, reaching up to $135K. Downloads showed a sharp increase in mid-June, spiking to around 64K and continuing to rise to about 76K by the end of June. WAU for this game also rose steadily, starting from nearly 492K and closing the quarter at around 580K.

TopTop: Games&Chat had a consistent revenue stream, peaking at approximately $94K in late April. Weekly downloads fluctuated, with a notable peak of about 26K in late May, but then saw a decline towards the quarter's end. WAU for the game saw a slight decline over the quarter, starting at around 191K and decreasing to about 158K by the end of June.

Finally, Match Masters ‎- PvP Match 3 showed a steady revenue trend, with figures hovering around $52K to $68K throughout the quarter. Downloads saw a significant decline from around 23K in late April to about 7.6K by the end of June. WAU, however, remained relatively stable, averaging around 210K to 250K, with a slight dip towards the end of the quarter.

These insights reflect the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021